Category: Games

a.k.a. “The Chicken Game”
Type of Game Circle Games, Mind Games
# of Participants 5-40
Materials None
Where to Play In a large open space

How to Play

The participants stand in a circle. Each participant makes two circles with each of their hands using their index finger and thumb. They then hold these circles over each eye.
The first person starts by dropping on hand and then quickly returning it to their eye. They must say “b’gawk!” while they do this. The hand they use decides the direction that the ‘b’gawk’ will travel in. If he/she uses their right hand, play would continue to the right and vice versa.
After the first person has started the game, players can choose to use a ‘Double B’gawk’. This means that they would drop both hands instead of just one. Play continues in the same direction but the person directly opposite them is skipped over once.
When a player messes up (by b’gawking when they shouldn’t or hesitating too long) they must run around the outside of the circle flapping their arms and making chicken noises until they return to their original spot. They are then allowed to rejoin the game. The game DOES NOT stop while they are doing this which means that the other players run a higher risk of becoming distracted!

A What?

Type of Game Circle Games, Mind Games, Still and Settled Games
# of Participants unlimited
Materials at least one object (like a ball) or 2 objects for a more challenging game
Where to Play inside or outside

How to Play:
The leader of the game arranges everyone into a circle and then begins play by passing the first object to the person on their right (Participant A). The leader says to Participant A, “this is a whit.”

Participant A asks the leader, “a what?” and the leader responds, “a whit.”

Participant A then passes the object to the person on their right (Participant B) and says, “this is a whit.”

Participant B asks Participant A, “a what?” Participant A then asks the leader, “a what?” The leader responds by saying, “a whit.” Participant A then turns to Participant B and says, “a whit.”

This pattern continues around the circle with the question “a what?” being asked of every participant after the leader, including the leader.

The game can be made more difficult by adding another object traveling in the opposite direction. This object should be called something similar, for example: wheat, whet, watt, etc.

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