A What?

Type of Game Circle Games, Mind Games, Still and Settled Games
# of Participants unlimited
Materials at least one object (like a ball) or 2 objects for a more challenging game
Where to Play inside or outside

How to Play:
The leader of the game arranges everyone into a circle and then begins play by passing the first object to the person on their right (Participant A). The leader says to Participant A, “this is a whit.”

Participant A asks the leader, “a what?” and the leader responds, “a whit.”

Participant A then passes the object to the person on their right (Participant B) and says, “this is a whit.”

Participant B asks Participant A, “a what?” Participant A then asks the leader, “a what?” The leader responds by saying, “a whit.” Participant A then turns to Participant B and says, “a whit.”

This pattern continues around the circle with the question “a what?” being asked of every participant after the leader, including the leader.

The game can be made more difficult by adding another object traveling in the opposite direction. This object should be called something similar, for example: wheat, whet, watt, etc.

Suggestions/Corrections:
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1-2-3 Look

a.k.a.
Type of Game Circle Games
# of Participants < 50
Materials none
Where to Play Anywhere
Similar Games “Scream Machine”

How to Play:

The leader arranges the group in a circle and then tells them to close their eyes and lower their heads. The leader calls out “1-2-3 look!” As the leader calls “look,” the participants look up at a specific person.

If two people are looking at one another, they are both out. If a participant is looking at someone who is looking at another person, they are both still in the game.

Play continues until there are only two participants left.

 

3, 6, 9

Type of Game Icebreaker Games, Moving Games, Team Building
# of Participants unlimited
Materials none
Where to Play inside or outside in a space large enough for your group to move around in

How to Play:
The leader tells the group to stand up and start “mingling.” This means the participants must keep moving around the space while the instructions are being given. The leader should play the game along with everyone else.

The leader will then tell the participants to choose another person in the room. They can choose anyone but they cannot make their choice known to anyone else, even the person they chose. They must make this decision silently and discreetly.

The leader then tells the participants that they must try to get 9 feet away from the person they chose without that person realizing it. The leader will give them some time to sort this out before he/she says “3, 2, 1, freeze.” At this point, everyone stands still.

Next, the leader tells the participants that, while keeping the first person, they must choose a second, different, person and try to stay 6 feet away from them. So, at the same time they will be staying 9 feet away from their 9-feet person and 6 feet away from their 6-feet person. Again, the leader will give the group some time to do this and then will say, “3, 2, 1, freeze.”

The leader will now tell the participants that they must pick out a third, different, person that they must stay 3 feet away from. They must do this while still remaining 6 feet away from their second person and 9 feet away from their first person. Once the group has had enough time, the leader will say “3, 2, 1, freeze” and everyone will stand still again.

The leader asks everyone to sit down in a group.

The Debriefing:
The leader calls up their 9 foot person (Participant 1) and then asks Participant 1 to call up their 9 foot person (Participant 2). The leader then asks the Participant 2 to call up one of their choices (the leader can decide if it will be 3, 6, or 9). The leader should continue this until there are about 4 participants standing and the leader was not following the last person to stand up.

For example, the leader chose Frances as his/her 9 foot person. The leader calls Frances up and asks her to call up her 9 foot person. Frances calls up Johnny and the leader asks him to call up his 6 foot person. Johnny calls up Penny. Because the leader also chose to follow Penny, he/she asks her to call up her 3 foot person. She calls up Robbie.

The leader tells the group that he/she was following Frances, Frances was following Johnny, Johnny was following Penny, and Penny was following Robbie. The leader points out that he/she had no interaction with Robbie because he/she was not following Robbie but Robbie made all the difference in what the leader had to do. When Robbie moved, so did Penny and Johnny and Frances and ultimately, the leader.

The leader should then relate this kind of situation to camp. It’s useful to tie this in with the way everyone’s actions or attitudes affect everyone else at camp. It’s best to tailor this discussion specifically to your camp or group.

Video:
Camp Leadership has a great video which shows how to play the game and how to debrief it!

Suggestions/Corrections:
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Animal Tag

Type of Game this is a tag game
# of Participants unlimited
Materials none
Where to Play inside or outside in a space large enough for your group to run around safely

How to Play:
This game is like regular tag except that the person who is “it” gets to choose which animal everyone else (including themselves) will have to emulate.

The “it” person will choose the animal and then give the rest of the participants 3 seconds to re-position themselves. If the “it” person chose ‘turtle’ they would have to chase everyone like a turtle and the participants would have to run away like a turtle. If the animal is one that makes noise, the participants must also make the noise of that animal.

Play continues as long as the participants can come up with new animals!

Video:
This is a great video from Camp Leadership with Forrest Perry facilitating!

Suggestions/Corrections:
Please leave a comment below!

My Name Is?

Type of Game: Just Meeting, Icebreaker Games
Number of Participants: works best with a smaller group
Materials: none
Where to Play: inside or outside

How to Play:
Each person in the group states their name and an adjective that describes them. The adjective must start with the same letter as their name.

For example, Joyful Jennifer or Patient Peter.

Try to call each other by these descriptive names for the rest of the day!

Suggestions/Corrections:
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3 Facts

a.k.a “Interview”
Type of Game this is an icebreaker about getting to know each other
Number of Participants unlimited
Materials none
Where to Play inside or outside

How to Play:

Divide the participants into pairs. All of the pairs then spend three minutes interviewing their partners. Each interviewer has to find three interesting facts about their partner.

Everyone gets back together and presents the three facts that they learned about their partner.

This game can drag a bit so make sure you keep everyone moving along.

Suggestions/Corrections:
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Two Truths and a Lie

a.k.a. “Fact or Fiction”
Type of Game Getting to Know Each Other, Icebreaker Game
Number of Participants unlimited, a larger group can be split into smaller ones
Materials: paper and pens, if needed
Where to Play: inside or outside

How to Play:
Everyone thinks of or writes down three things about themselves. They should be things that other people in the group may not know about them. Two of these things have to be true and one of them false.

The participants take turns sharing their three things and the rest of the group votes on whether they are true or false. This game is a great way to learn new things about people!

Suggestions/Corrections:
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Snort

Type of Game Just Meeting, Circle Games, Icebreaker Games
Number of Participants a group of 10+ works best, larger groups may want to split up into multiple groups
Materials: none
Where to Play: inside or outside

How to Play:
Everyone stands in a circle with no spaces in between them. For this game to be effective, the participants must get really close!

The object of the game is to pass a snort around the circle, trying to make one another laugh. Someone starts the game, let’s call him/her Participant A, by snorting at the person on his/her left. The person on the left, we’ll call him/her Participant B, has to maintain eye contact while trying not to laugh! Participant B then has to turn and snort at the person on his/her left. The snorts are passed this way for a while and people who laugh while being snorted at are out!
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Beat the Bunny

Type of Game Circle Game
Number of Participants: works best with 10+ participants, a larger group (30+) may want to split into several smaller groups
Materials: 
  • small ball
  • large ball
Where to Play: inside or outside

How to Play:
Everyone stands in a circle. The bunny (small ball) starts at one end of the circle and is passed from person to person. Once the bunny gets about halfway around the circle, the farmer (large ball) starts from the same spot and goes in the same direction.
The farmer can change directions to try to catch the bunny but the bunny is only allowed to change directions when the farmer does.
Play ends when the bunny is caught by the farmer.

Suggestions/Corrections:
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Who Is It?

Type of Game Circle Game, Mind Game
Number of Participants: 10+
Materials: none
Where to Play: inside or outside, in a space where you can stand and sit

How to Play:
Ask the participants to stand in a circle. The leader will secretly choose one of the campers to be “it”. No one but the leader can know who this person is.

The participants will then ask questions that can be answered with a “yes” or “no”. For example, someone could ask “is it a boy?” If the “it” is a girl, the leader will say “no” and all of the male participants will sit down. They could also ask “are they wearing a hat?” and if the “it” is wearing a hat, the leader would say “yes” and everyone not wearing a hat would sit down.

Everyone is allowed to ask questions, even if they are sitting down. You can play until the campers successfully guess who the leader picked OR limit the number of questions they ask before they have to just guess.

Suggestions/Corrections:
Please leave a comment below!